The devlog
What we built, what broke and what we cut, with real screenshots. Honest, short and once a month.
We are a very small studio in Gouda and we build our games in the open. Once a month you get a devlog, a poll that decides something real, and an early build to try. The games themselves stay exactly as they are in the stores.
What we built, what broke and what we cut, with real screenshots. Honest, short and once a month.
You vote on something real, like which game gets the next big update. The result goes in the next devlog.
Try new versions before they reach the stores and tell us what is wrong while it is still cheap to fix.
Free to join. Announcements, polls, a channel for each game, bug reports and feedback. Players, testers and the developer in one place.
Optional, and nothing in the games depends on it. Patrons vote in the monthly polls and can try early builds. It pays for development time, translations and testing.