
The board
Operations, the week ahead, and the districts of Porto Luce on one screen.
Porto Luce, 1953. The old Don is in the ground and the chair at the back of the cafe is yours. La Famiglia is a turn-based mafia management game: a week is a turn, you give every crew member and yourself one job, resolve the week, and read the recap. No timers, no energy, no waiting. The city only moves when you do.
Every week you hand out the work: who collects, who leans on a shopkeeper, who runs a shipment through the docks, who washes the money, who pays the precinct to look the other way. Then the week resolves and tells you what it cost. Three rival families run their own plans against you at the same time, so a quiet week is a week you gave something away.
Week per turn, with one job for every crew member and one for the Don.
Rival families running their own plans and taking from you while you build.
Endings, offered rather than forced when the run reaches them.
Languages at launch, with the whole game playable offline.

Operations, the week ahead, and the districts of Porto Luce on one screen.

Give each crew member their job for the week before you commit to it.

Shopfronts, the people who own them, and the war with a rival family.
Assign the jobs, resolve the week, read the recap. Nothing runs on a timer and nothing waits for energy to refill.
Taking a rival family apart is a long campaign in five stages, and it is meant to be hard. When one falls, another arrives.
Raise heirs or pick a successor. A bad end becomes a succession instead if an heir is ready to take the chair.
Collecting the rounds, a bribe, a sit-down, laundering the books, a smuggling route. Play one yourself or hand it to the crew and let the dice decide.
La Famiglia arrives on the App Store and Google Play in October 2026. The store pages are not open yet, so the buttons below stay dark until launch.